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21. Give ships that can use a covert ops cloak a local delay - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Estella Osoka wrote: Bad idea. No balance. The cloaky gets an advantage, the prey does not. Just remove local entirely. Balance on both sides. Sure there would be balance. Thanks to how vast sov is these days, it is ...
- by Xackattack Avianson - at 2016.03.12 19:17:53
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22. Give ships that can use a covert ops cloak a local delay - in Player Features and Ideas Discussion [original thread]
The idea is simple, give ships that can fit a covert ops cloak a delay from appearing in local chat. Doesn't have to be a long delay, 10 seconds would be more than enough Local chat is being abused for easy intel and ruins the fun of covert ops ...
- by Xackattack Avianson - at 2016.03.11 01:04:43
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23. Luminaire Snowball Fight 3! (20-DEC-15, 2100, Luminaire) - in In-Game Events and Gatherings [original thread]
I'll be there!
- by Xackattack Avianson - at 2015.12.13 18:29:44
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24. Overview idea - states tabs - in Player Features and Ideas Discussion [original thread]
I Approve of this. +1
- by Xackattack Avianson - at 2015.11.22 21:58:28
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25. Best idea I have ever had for F&I - in Player Features and Ideas Discussion [original thread]
Would make more sense for there to be basic logic and comprehension tests to be allowed to post in this forum.
- by Xackattack Avianson - at 2015.09.08 09:32:24
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26. Skills' queue upgrade - in Player Features and Ideas Discussion [original thread]
+1 for sorting options!
- by Xackattack Avianson - at 2015.09.07 21:44:47
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27. Unlearn skills into skillpoints - Feature suggestion. - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: First there is no such thing as a useless skill and simply because you don't need it now doesn't mean you might not have need for it in the future. Second this kind of feature heavily promotes FOTM which creates diffi...
- by Xackattack Avianson - at 2015.09.07 21:41:17
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28. Unlearn skills into skillpoints - Feature suggestion. - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Laki Onori wrote: ...With the 250mil SP char that you buy from bazaar, the only thing this would hurt would be the people that sell specialized characters (not a bad thing in my opinion)... As far as I know there are only ...
- by Xackattack Avianson - at 2015.09.07 21:37:55
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29. Advanced Infomorph Synchronizing - in Player Features and Ideas Discussion [original thread]
Samillian wrote: For information: CCP Rise wrote: It's not only an issue of travel. The 24 hour timer doesn't fit because it seems to say that you should be able to jump once a day, but in practice it's often more like every other day. Just...
- by Xackattack Avianson - at 2015.09.04 17:39:50
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30. Advanced Infomorph Synchronizing - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Xackattack Avianson wrote: Couldn't you just jump there anyway? Or fly over there? Not if it's halfway across the universe. At least not in the minute it take to use a jump clone. Even with an insane fit, a ceptor...
- by Xackattack Avianson - at 2015.09.04 15:45:38
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31. Advanced Infomorph Synchronizing - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Xackattack Avianson wrote: Frostys Virpio wrote: Xackattack Avianson wrote: Donnachadh wrote: NO. 19 hours is already short enough, cutting another 5 hours off of that borders would allow for the use of jump c...
- by Xackattack Avianson - at 2015.09.04 13:50:04
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32. Advanced Infomorph Synchronizing - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Xackattack Avianson wrote: Donnachadh wrote: NO. 19 hours is already short enough, cutting another 5 hours off of that borders would allow for the use of jump clones to bypass the jump range and jump fatigue mechani...
- by Xackattack Avianson - at 2015.09.04 13:46:24
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33. Advanced Infomorph Synchronizing - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: NO. 19h is perfect. Point of introducing this skill (not so long ago) was to allow people to do every day something different , and not blocking ability to play next day due to jump timer. What you propose will lead to ...
- by Xackattack Avianson - at 2015.09.04 13:32:57
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34. Advanced Infomorph Synchronizing - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: NO. 19 hours is already short enough, cutting another 5 hours off of that borders would allow for the use of jump clones to bypass the jump range and jump fatigue mechanics. How so? Jumping your clone someplace isn't goin...
- by Xackattack Avianson - at 2015.09.04 13:31:16
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35. Advanced Infomorph Synchronizing - in Player Features and Ideas Discussion [original thread]
There is a skill called "Infomorph Synchronizing" that reduces time between jump clones 1 hour per skill level. With level 5 you get the fastest time of 19 hours. Can we please get "Advanced Infomorph Synchronizing" to shave off another 5 hours a...
- by Xackattack Avianson - at 2015.09.04 12:45:38
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36. Splitting PLEX up - in Player Features and Ideas Discussion [original thread]
CCP Terminus wrote: So a few comments on the state of PLEX, Aurum, and services: Aurum can be purchased directly, and always gives you more Aurum/Dollar than buying a PLEX and converting that to Aurum. Aurum packages start at around $5 ...
- by Xackattack Avianson - at 2015.08.26 14:23:42
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37. Jump Fatigue, The Logi Plague and Super Capital Role changes - in Player Features and Ideas Discussion [original thread]
The only thing I agree with here is that Black Ops should have reduced jump fatigue. Everything else you said is poorly thought out at best.
- by Xackattack Avianson - at 2015.08.26 14:11:34
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38. PIRATE FACTION DESTROYERS AND BATTLECRUISERS - in Player Features and Ideas Discussion [original thread]
I'd be terrified of whatever is between an ashimmu and a bhaalgorn. Or a cynabal / Machariel hybrid.
- by Xackattack Avianson - at 2015.08.24 22:15:53
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39. A Macherial fit for soloing C3s Please - in Wormholes [original thread]
Just slap 800mm autocannons, 500mm microwarpdrive, invulns, capacitor boosters, Shield boosters, gyros, tracking enhancers, and damage control or armor tank it and swap out some of the gyros / Tracking enhancers for armor reps and the invulns / s...
- by Xackattack Avianson - at 2015.08.24 22:05:25
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40. Command Processor I Change - in Player Features and Ideas Discussion [original thread]
Limit command processors? No thanks! -1
- by Xackattack Avianson - at 2015.08.24 00:59:50
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